Pontus, February ’01
Arion, Coriander and Dmitri find themselves in another bar, on another planet; this time, the Gaian Hegemony colony world of Pontus, and the bar where Cori has agreed to meet Captain Chapman of the Russell’s Teapot, who promised to hook them up with a patron.
This is a voluntary Chillin’ encounter (pp. 32-34) during daytime, and our heroes encounter 1d3+1 = 2 PEFs, one of which is the job offer itself. Rolls of 2d6 then 1d6 on the Class 2 Planet table on p. 28 tell me the other Possible Enemy Force is a group of Basic Joe Labour types, and my own group size (3) +1d3 -1d3 shows they are 4 in number.
Cori looks around, taking in a group of four ordinary citizens in a booth near the window before spotting Chapman and her crew, who raise a hand to attract her attention, and leading the others across to them.
For the first time I grasp why you might want to bypass PEFs. You’ve arranged to meet someone in a bar. You walk in, and there they are, waving at you. Is it realistic that you wander up to a group of total strangers and interact with them first? I put it to you that it is not, that you would in fact sweep past them and focus on the person you are there to see.
Pages 44-46 deal with finding a job. I’ve already decided it needs to be something that takes the Dolphin back to New Hope, where the pregenerated campaign continues, so I reroll 2d6 then 1d6 on the Employer and the Job Table (p. 45) until I get something suitable, because you can’t stop me, hahahahaha! Bypassing an improbable number of Criminal patrons who want me to persuade business rivals to leave town, I eventually alight on a Mover who wants me to Haul Passengers, taking two of his employees offworld, and I apply GM fiat to make the destination New Hope. That will be worth 11 increasing Rep d6; base pay of 2, +5 for the Mover’s social status, +2 for the number of passengers, +2 for the number of Rings involved in the trip.
“Hi,” says Chapman, before Cori can say anything. “Names are not necessary for this deal. This gentleman in the nice suit wants a couple of his people taken to New Hope – they are the ones in the not-quite-so-nice suits. You don’t need to know who they are, or why they’re going. What you do need is the eleven blocks they’re willing to pay you.”
“That’s a lot of money,” says Cori. “Two questions. First, why aren’t you doing the job yourself, and second, are we OK to land normally at New Hope starport, or do you want to avoid meeting anyone in an official capacity?”
I check the table on p. 43 to see if these guys are contraband – 2d6 vs Arion’s Rep yields 1, 6 and since those are not doubles, the passengers are legit. Passing 2d6 (Arion has Rep 6 at the moment) means 1d3 passengers (2) to be delivered 2 Rings away from Ring 1 – perfect, Ring 3 is where New Hope is.
“First, I’m going the other way – I have a contract I’d rather not break. Second, they’re not travelling illegally, they’d just rather their business rivals didn’t know they’re travelling at all.”
“Fair enough. When do we leave?”
No changes this encounter.
It seems sensible for Cori to take the lead in this encounter, as she is the one that Captain Chapman knows. However as it turns out there are no dice rolls so all is well.
The rules refer to 1/2 d6 throughout, but I prefer to write 1d3.
Checking the rules, I see that the actual monthly sequence of events is involuntary encounter, campaign movement, voluntary encounter. As this is the voluntary encounter for February, I should have saved the increasing Rep d6 rolls until now; no harm done, I feel, since no more increasing or decreasing Rep d6 dice emerged in this encounter.
On this passenger run, we will meet two PEFs using the Contact in Space encounter rules, and possibly an Involuntary Encounter before we arrive back at New Hope. But first, the Involuntary Encounter at the beginning of March beckons.
I’m getting rather carried away with this, aren’t I? In hindsight the review rating for this game should have been 5 out of 5, I will update it when I remember to. The campaign rules for No Limits are certainly easier to understand and faster in play than their equivalents in Fringe Space. Although I think that had a better title.