A few things have fallen onto my hard drive recently which don’t inspire me to do a full review, but I wanted to mention them anyway.
SWADE Action Deck. It’s a Savage Worlds deck of cards, used for initiative, encounters and various other purposes. Actually two decks, one normal poker card sized, the other oversized to make it easy to see who goes next. I reckon you’ve seen decks of cards before. The face cards have SWADE artwork. This from the SWADE Kickstarter.
The Fantasy Trip Companion. This is from The Fantasy Trip Kickstarter; a collection of reprinted articles about, and reviews of, The Fantasy Trip from the late 1970s and early 1980s. Even my nostalgia has limits, and this is just outside them.
Rangers of Shadow Deep. Joseph A. McCullough’s latest work, a tabletop miniatures skirmish game using the rules engine from his earlier Frostgrave (reviewed here) and a new setting. The Dark Lord has eaten the kingdom next door, turning it into the Shadow Deep, which is like Mirkwood on acid. Players control individuals or small teams sent into the Shadow Deep on various spec ops missions. I have come to expect more missions and more exciting layout in a product of this price, but on the plus side, it is aimed at cooperative or solitaire play, which I like – the players are all on the same side, and the NPC enemies are moved around by a basic set of rules; melee attack, ranged attack, close to melee, or move towards a mission objective, depending on what the NPC can see.
Location Crafter. This is from Word Mill Press, home of the Mythic solitaire RPG and/or GM Emulator. I wasn’t that taken with the full-blown RPG (reviewed here) but did like the GM Emulator (reviewed here). The Location Crafter is a slim tome, 22 pages as a PDF, and essentially takes the concepts of random encounter and treasure tables that have been around since the late 1970s and applies them to creating adventure locations; if I said much more than that, I would give you the core of the product, it’s that simple, although there are a few interesting twists which allow you to create locations on the fly by editing the table as you go, using random word tables to flesh out and differentiate locations and so on. Apart from those tables, I pretty much memorised it on the first reading, so I think it would be faster and easier to use at the table than any previous “random dungeon generator” I’ve come across. I confess it’s growing on me, this one.